Connection is a Top-Down 3D Action Game.
It was developed in the FH-Salzburg by Kreshnik Halili (me), Christian Granitzer and Ilja Molle.
I was responsible for the core gameplay, AI, controlls, graphics- and physics. The graphics-API was OpenGL. The physics-engine in use was Bullet. We used Cinder as our Framework. The game was programmed in C++. My other teammates programmed the sounds and menus.