Voxel-based Realtime Global Illumination

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Realtime Global Illumination implementation in Unity 3D using an unique Voxel-based approach. Supports diffuse global illumination as well as reflective global illumination.

Broken Luna

Broken Luna is a 3rd Person Singleplayer Puzzle-Adventure Game. Luna is a little girl with magnetic powers. With those, she has to solve a lot of tricky puzzles. Luna can interact with almost everything in the world, since most things are dynamic. This game is our newest Unity project.

Team Members:

Game Programming:
– Kreshnik Halili
– Christian Granitzer
– Daniel Antlinger
– Leo Rauch

3D Artists:
– Mathias Oberprieler
– Philip Klich
– Bogdan Grytsiv
– Tanja Schantl

Sound Artists:
– Jakob Limmer
– Arno Deutschbauer

For more information on this game visit us on Facebook or visit our Website.

Poise – a First-Person Multiplayer Shooter

Finally we finished our first Unity Project – Poise!

Poise is a first person, tactical, multiplayer shooter game, where two Teams (red Team and green Team) fight against each other. Goal of the game is to build a save path to the base, located somewhere in the level and occupy it. The levels consist of freely floating horizontal-lying and vertical-standing platforms in the sky, which can be moved by the players in the main-axes (X- Y and Z-axis). The fights are all battled in the sky. If a player falls down, he / she dies. The implementation is being carried out with the Unity 3D Game-Engine.

Teammembers:

Game Programming:
– Kreshnik Halili
– Christian Granitzer

3D Artists:
– Christian Hochfellner
– Mathias Oberprieler
– Philip Klich
– Bogdan Grytsiv

Project Portfolio:

http://portfolio.multimediaart.at/projects/2012-poise

About

Hello,

my Name is Kreshnik Halili. I am a MultiMediaTechnology student on the university of applied sience Salzburg. We get teached game-programming there. This website will be mostly like a portfolio for my games developed. Right now there are 2 videos of my games online. To watch them, you can visit the Connection and Fluffy Wars page. There is also some other work of me online, like the implementation of the A* pathfinding algorithm, wander steering behaviour, a dynamic cube mapping shader and some 3D modelling.

best regards,

Kreshnik Halili